Creating Urban Game Environments in 3ds Max with Adam Crespi
MOV | Duration: 5h 54min | 960x540 | Video: 30 fps 1582 kbps | Audio: AAC 48KHz 127 kbps 2 stereo | 1.65 GB
Genre: eLearning | Level: Intermediate | Language: English
Follow a practical guide to building 3D cityscapes for games. Author Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.
Topics include:
* Understanding the design process and software requirements
* Analyzing concept art for texture and key shadow detail
* Planning differently styled buildings
* Laying out city blocks
* Organizing construction elements and models using layers
* Cloning geometry and texture
* Testing the module for correct floor-to-floor heights
* Arranging, aligning and cloning modular elements
* Building a texture library
* Creating stone, wood, and brick textures
* Constructing texture sheets
* Drawing detail
* Using occlusion as a foundation for dirt
* Preparing for Unity as a world builder
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