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Luxology Modo Backpack Modeling | 927.79 MB
In this tutorial contains over 2 hours of video project files for each video allow for the start of any stage, and, in addition to this, some brushes for Photoshop. In lesson detail the tools and techniques of modeling the "soft things" available in modo, allowing move quickly from design to modeling, texturing and rendering (Subdivision surface model detailing, image-based sculpting, texturing, and rendering).
Content:
Manufacturer: Luxology | Year: 2010
Language: English | Length: 2:00:00
Available: Referee and project files.
Experience Level: Intermediate modo user.
Video: Another MPEG4
Video: H.264, 1280?720, 12-24 fps, 447.46 - 553.26kbps
Audio: AAC, mono, 48.000 kHz, 100 kbps; AAC, stereo, 48.000 kHz, 127.4 kbps
System requirements: Modo 401, Photoshop or another image editor for post image processing.
Description:
In this tutorial contains over 2 hours of video project files for each video allow for the start of any stage, and, in addition to this, some brushes for Photoshop. In lesson detail the tools and techniques of modeling the "soft things" available in modo, allowing move quickly from design to modeling, texturing and rendering (Subdivision surface model detailing, image-based sculpting, texturing, and rendering).
Soft goods modeling and rendering tutorial As many an industrial designer knows, modo is an excellent tool to illustrate designs for internal design reviews,
client approval or marketing. We asked Adam Ohern to create this video tutorial that walks through many of the real-world tools and techniques that he uses when illustrating his concept designs as a working industrial designer.
The design he created is a backpack, which not only offers the opportunity to introduce "soft goods" modeling
techniques, it also has some hard bits and interesting details like cords and stitching. The methods used by Adam
have applicability to a wide range of textile-oriented designs including handbags, gloves, flexible athletic gear and
soft recreational equipment.
The set includes over two hours of instructional video footage, and also includes incremental step-by-step modo files for each video that let you jump in at any stage. Some Photoshop brushes are also provided as a bonus. This series emphasizes real-world techniques for soft-goods design in modo, including rapid form development, Subdivision surface model detailing, image-based sculpting, texturing, and rendering. The videos are narrated
in English and are designed for people with at least an intermediate knowledge of modo. Detailed Descriptions of Videos in Album
Videos in Section 01 - Form Development
Topics covered include:
Setup: Importing of backdrop images, and the creation of a basic form, or "buck" around which to build the backpack.
Basic Volumes: Rough forms are quickly built for the main compartment, using sculpting tools, edge bevel, polygon bevel, loop slice, edge slice, and others. Volume Slabs: Once the rough forms are completed, they can be used as a starting point for creating the final "slab" forms that will comprise the final design.
Other Slabs: Creating the basic geometry for the shoulder straps, waist straps, and the back rest.
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